In an earlier article for Research Access, I discussed the process by which business ideas go from conceptual to institutional. The evolution from small idea to virtual ubiquity has at times taken decades; today, it can take as little as three years.
One such idea, still nascent, is Gamification.
Put simply, Gamification is about the holy grail of all business-engagement. As businesses seek to engage and excite customers and consumers, they flock to “medium-based” solutions versus “design-based” solutions all too often. So instead of finding a powerful interaction-metaphor to enhance engagement, many businesses have simply “gone digital” with nary a thought of what is at the core of engagement.
Put even more simply, Gamification is about making a game of EVERY single interaction and process internal AND external to any business.
My challenge to readers of Research Access:
1. Identify 4 processes that are causing trouble in your businesses
2. Ascertain whether the trouble stems from “lack of engagement”
3. Gamify these 4 processes
4. Re-measure. Are they still trouble spots?
I’m betting big on Gamification. I hope you’ll join me.

