Jelli Spreads Social Advertising to Radio

At Research Access we are fascinated by disruptive business models.

That’s why we wanted to bring to your attention a big development; this morning Jelli announced a new conceptualization of radio advertising.

Jelli is a social music service that allows members to determine what is played on terrestrial radio stations using the web and mobile devices.

Jelli’s new advertising service is fascinating in that it combines the interactivity and measurability of the social web with the reach of a traditional industry – terrestrial radio.

Since this announcement is hot off the presses, we are reproducing Jelli’s press release in its entirety below.  Look for an interview forthcoming on Research Access with Jelli CEO Mike Dougherty.

Here is the Jelli release:

Jelli Reinvents the Radio Spot

Jelli launches the first social advertising platform for terrestrial radio

SAN MATEO, CA – May 3, 2012 – Jelli (http://www.jelli.com) announced today the release of a revolutionary new advertising platform that combines the reach of terrestrial radio with the engagement and measurement of the social web.

“We are reimagining the radio spot, making it more engaging and interactive,” said Mike Dougherty, Jelli’s CEO.

Terrestrial radio is listened to by 241.2 million people weekly in the United States (source: Arbitron), supporting a $17.4 billion advertising market (source: Radio Advertising Bureau).

Jelli transforms radio advertising by incorporating the user engagement from Jelli’s social platform with terrestrial radio spots served on the air from Jelli’s platform. Jelli’s advertising platform includes two key elements: 

  • Jelli Response(TM), an advertising unit that enables a terrestrial radio ad spot, served from Jelli’s platform, to receive the same real-time social feedback from the audience that a song receives on a Jelli broadcast.
  • Jelli Insights(TM), a powerful analytics platform which provides agencies and radio buyers insights as to how the audience reacts to each campaign, by demographic and region.

This platform is available immediately for national and network radio advertisers. Jelli’s first campaigns using this new platform will begin to run next week in markets across the United States. The company’s initial clients for this platform include some of the largest radio buyers and brands in the world.

“The advertising industry is eager for innovation from radio, to move a radio campaign from the world of ‘did it run?’ to ‘did it resonate?’” said Dougherty. “Pre-launch support from the largest agencies and their clients has exceeded our expectations.”

How does it work?

Jelli is a social music experience that allows listeners to control what plays on a terrestrial radio station from the web, iPhone and Android devices. Jelli users vote for the artists and songs they want to hear, creating dynamic playlists that determine in real-time what plays. Jelli’s community interacts with each other in live chat rooms and can easily connect their accounts to Facebook to share what they’re listening to with their friends. Jelli’s cloud-based platform takes this engagement and serves programming in real-time on actual FM radio broadcasts. 

With Jelli Response(TM) ads, Jelli’s platform serves the radio spot on-air, simultaneously presenting the ad to users who can interact in real-time with it as it plays, via Jelli for iPhone, Jelli for Android and the station’s website. A Jelli Insights(TM) report is created, summarizing the engagement data from the radio campaign, including by demographic and region.

About Jelli

Jelli is a social music service that combines group listening with game mechanics to make radio more social and fun. Listeners control radio playlists through real-time voting and game elements, via free iPhone and Android apps and web experience (http://www.jelli.com). The user controlled experience broadcasts online 24/7 and on FM radio stations across the United States. Based in San Mateo, CA, Jelli is privately held with funding from Intel Capital, Battery Ventures, First Round Capital and several well-known individuals.

Cool is for Fools

The Burger King

The "Burger King"

[Editor's Note:  This post originally appeared on our sister site, Marketing Access]

I read recently that the creepy-assed “Burger King” mascot has been taken off his throne and sent to the rubbish bin. I was thrilled because I found the ads with that particular “being” crude and frankly, as a father of two young kids, scary. Further, I thought it was a bad piece of Marketing that too many otherwise sane folks extolled as creative and, well, “cool.”

Yep, there we go. Taking out the soapbox now – here goes:

Cool is a stupid word. Trying to be cool is a stupid aspiration.

Let me at this point say that I’m as guilty as everyone else in the sheer overuse of the word. In a funny way, the word is democratic- it’s used by everyone for everything but it unites grungy California ne’er do wells with titans of the tech industry. But that’s where it’s “coolness” ends.

If I wanted to give a benign and thoughtful criticism I’d say that the main problem with the word is that its meaning has been dulled to the point of nothingness by constant use. But that’s not really my point.

My point is that the desire to be cool makes people do silly (and at times bad) things.

Take what the desire to create cool work has done to Marketing.

It’s instructive to look at Burger King because they went the “cool” route. But for the past decade, their business has sucked while McDonald’s is kicking ass. The latter did simple things like, well, introduce coffee and salads. And they advertised them in, well, fairly normal ways. So while cool might have won Crispin, Porter, and Bogusky a ton of awards and got them a bunch of brainless small-dollar acolytes, it didn’t do much for the Whopper boys who, incidentally, pay their bills.

The desire to be cool makes you derivative and a follower. Cool is for charlatans without substance.

Do something real ladies and gentlemen. Please.

Is it just me, or did Microsoft miss the point?

I’m going to go out on a limb for a bit and critique something about which I have only incomplete information. I guess that hasn’t stopped most of us in the past though.

As anyone who follows happenings in the mobile world probably knows by now, Microsoft has just launched their new Windows Phone 7 in the market this week. Reviews are generally positive and this offering is expecting to be a serious and compelling alternative to the iPhone and various Android based devices.

Some of you may have also seen the TV commercials for the phone (a quick search should find the “Really” TV spots). The commercials are well produced, interesting and quirky in a way and generally well received by most lay people (amongst the target audience) that I’ve spoken with. There’s just one problem I think.

People don’t walk away with the core message that Microsoft is trying to communicate via these spots – that the new Windows Phone lets you get on with life without losing yourself in your phone. Instead most people I’ve spoken with believe the ads convey that the new Windows Phone is so interesting that you’ll be completely engrossed in it. Ouch!

Sounds like they totally missed the point. I wonder how these ads tested not just at the concept stage but post production as well.
What do you think?

Location based services and loyalty programs

Location based services are able to identify your whereabouts using a device (mobile phone, iPad, ebook readers, etc.) and can provide better services and market & sell things based on your geographic location. Some examples of these types of services are finding a restaurant or ATM, turn by turn navigation, rider alerts and mobile advertising.

There are other services such as Gowalla and Foursquare that allow you to check in at a physical location such as a bar, restaurant, mall so that your friends can track you. These types of check in services have started to use coupons and promotions that is only available to the people that sign up for these services. Loopt Star has just fused loyalty cards and gaming. 

A lot of consumers are sceptical about sharing their location and don’t see the point, but this post from “Business Insider” points out that  more and more of these services are partnering with brands to provide us with these deals that can save us a lot of money, so not sharing your location can prove to be costly in the long run.

Mobile Apps and Users

Jiwire has released an audience insight report about mobile users and their advertising interactions. 1,000 smartphone users were surveyed and, encouragingly, 52% stated that they have responded to an advertisement on a mobile application. 18% said that they have even made a purchase directly from an app ad in the last month.

The level of comfort that mobile users are beginning to feel makes way for applications like Anttenna which offers real-time, dynamic listings that show a user where to find the best offers in their location (based on GPS calculations), whether it’s cheap pitchers of beer or last minute tickets to a game. Users want content relevant to their moment-to-moment interactions and mobile applications are well-poised to meet those needs.

Ad Spending Climbs 5.1%; TV Gains 10.5%

U.S. ad spending saw some significant increases in the first quarter, with Q1 spending hikes “broadly distributed” across advertisers and categories, according to Kantar Media.
Overall, ad expenditures rose 5.1% in Q110 from a year ago, to $31.3 billion.

How Much is a Google Top Spot Worth?

Chitika, a search-based online advertising network, says in a report that top rankings on Google is worth double the traffic of ranking in the number 2 spot.
You can find all the numbers here…

U.S. Internet ad spending to increase 10.8% this year

New report from Research firm eMarketer said Monday that it has revised its forecast for U.S. Internet ad spending upward to 10.8% growth this year compared with 2009.

Web Users Receive 1.1T Display Ads

US web users received 1.08 trillion online display ads in Q1 2010, according to comScore AdMetrix data.
Social networking site Facebook.com led all online publishers during Q1 2010 with 176 billion display ad impressions, representing 16.2% market share. It looks like social media is indeed an industry at this point.

Online Video: Right on Target

Across the board, agencies are expecting to invest more in using online video for marketing purposes. This study by BrightRoll, a branded video advertising network, showed that not only does this still-developing medium prove itself to be “more effective” than other forms of advertising, but that its main appeal is the efficacy of targeting according to the respondents of this online survey.

Targeting is just one of those advantages of digital mediums. And with sites like Hulu allowing users to select the type of ads that they want to view, advertisers can expect that their messages will not only be viewed, but that those messages will be valuable and relevant to their audience. And that’s good news for both users and advertisers.