My son, who started high school in September, is “enjoying” a rite of passage this week; he’s taking his first set of mid-terms.
Come to find out, flashcards as a study tool may soon go the way of the Sony Walkman.
Enter Quizlet.
My son had a huge list of vocabulary words to learn. He logged on to Quizlet, and one of his Facebook friends had already created a quiz where the vocabulary words fly across the screen, inviting the user to race to type the definition as quickly as possible. With each round, the words got faster and faster.
I was convinced right away that this was a great way to learn – at least the type of learning that involves memorization.
Quizlet incorporates two elements into studying which make it more fun, and ultimately more effective.
These same two elements are on the cutting edge of market research as well.
Gamification: Students can create a variety of games where the objective is to answer questions relating to their class material.
Social: They can share the games they created with classmates and compete against them, and they can search for relevant games throughout the Quizlet site.
See for yourself. Check out this demonstration video to see Quizlet in action. As you watch the video, think about how some of these elements can enhance your next research project.